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 r/Stellarisnull void beam stellaris  36

它可以阻挡一些敌方火力,就像我们的偏导护盾系统一样,不过无需耗费大量的能量。. I know what 100% shield pen does but how does the extra 50% effect the weapons performance?Go to Stellaris r/Stellaris. Question regarding null void beam. But yeah there will be a planet with the portal on it that gives you portl researcher jobs. Stellaris. 太虚光束 (Null Void Beam) 解锁:在鼠标浮层中查看 该页面为自动生成页面,如有修改的需求请添加至下面的攻略或者相关页面中,否则将会因版本更新而覆盖掉。For example, putting one null void beam and two lasers on a corvette should be fine. If you go into the system-level view and select a colony. Put plasma when it´s time to kill creeps, it makes short work of crystal nexus and drone base. Active Wikis. 95 damage/day against shields, and only 13. I've tested it, and only megacannons beat them in terms of raw shield killing. Burst them down. I've playing Stellaris since the Ye'Oldie versions of Stellaris and we used to be able. If you are very lucky, the best would be a mixture of mostly plasma and null void beams. The null beams have double the range of the stormfire (60 - equal to the medium plasma) and do a bit more damage to shields. 211. It's the "Null Void Beam". It. I like Machine Hiveminds, he likes Corporations. 4 Stellaris Tech Id List – F to I. It is weird in stellaris was the opposite. Kinetic deals with shields, not energy EXCEPT the null void beam, be careful about that. thanks for watching and help da cha. Null Void beams no longer count as space fauna weapons. Been playing Stellaris a lot recently in the hype for federations. Buff null-void beam by 20% in addition to, so other empires can still make some use of it. it is possible to direct your research to favour a. Below is our complete list of the Technology IDs for Stellaris. But combined with plasma, neutron or lances it is a really useful weapon. . 花费:52. Hole in the Void: crisis. Can fit into Small, Medium and Large slots; 90% accuracy; 400% damage against shieldIt is absurdly effective against shields but highly ineffective against both armor and hull. 5 focused arc emitter's. The same goes for Stellaris too, the main reason Battleship artillery was so strong is because they would never get hit in. 2. The rare tech from the dimensional portal - what kinetic tech finally surpasses this for % shield damage point for point. My four fleets of about 40k power just patrolled my trade routes. Teir 3 strike craft x90. Related wiki Synthkind. This Mod adds a new colossus weapon that concentrates Null Void-Beams and makes planets poof out of existence! To research the colossus weapon, you must have researched the normal Null Void Beams-Technology you get after reaching the Null Void Event outcome at the Doorway event chain. This is a pretty common situation. 6 Ancient. Small weapons have better tracking but lower damage. 9 that merges the various incompatible game rules and scripted triggers added by mods. • 5 yr. com - SIG P250 2SUM 9mm Pi. 40. Null Void Beam may seem really weak in number compared to other late-game weapons but don't forget it has 500% shield damage and range on par with Matter Disintegrator. Hit and Run doctrine now provides +2 Disengagement Opportunities rather than +1. Another is a null void that gives a small dark matter income and. And secondly, it makes my sensors better, giving me more vision over my enemies. The picture for it was green. From personal experience, based on my Dory-level memory, post-3. 104. Can fit into Small, Medium and Large slots; 90% accuracy; 400% damage against shieldPublished Dec 30, 2021. Base damage is much less than the KA. Energy siphons get outclassed by tier 3 rail guns but null voids can be useful all game long. 234. They are extremely effective against armor and very effective against hull but highly ineffective against shields. Share to. For such exotic weapons I think they should look exotic. You can counter build. One hull technology gives corvettes. The AI almost always loads PD, so I generally. All trademarks are property of their respective owners in the US and other countries. 2nd one was "The Null Void" which is a dimension of Null energy, researchers who study it can produce dark matter and gives you a weapon to research called "The Null Void Beam" which is +400% dmg to shields but -75% to Armor and Hull. Further, the null beam sucks (25% damage) vs not shields with the KA is bad vs armor (50%) but decent vs hulls (125%). R5: Got doorway event and null void. Jump to latest Follow Reply. 4 Torpedoes; 4. ask questions and/or talk about the 4X grand strategy game Stellaris by Paradox Development Studio. 4 dps vs shields and much better performance vs everything else. Unlocks the Null Void Beam technology with 50% progress; Dimensional Portal Researcher and Dimensional Portal Drone jobs produce Dark Matter The-red-Dane. Can fit into Small, Medium and Large slots; 90% accuracy; 400% damage against shieldas title saysStellaris: MegaCorp Criminal Syndicate-Episode 23 - We find a Null Void BeamStellaris is a 4X grand strategy video game developed and published by Paradox In. For one, it allows me to keep a tech lead, and keep tech that is unobtainable by normal research to myself, instead of giving everyone in the galaxy null void beams after one war. [deleted] • 5 yr. Another comparison point is the Missile, which has slightly more damage than a laser, but has more than double the range and gets to ignore shields instead of having a damage penalty against them. For comparison (all against shields): Null Void Beam - 67dps; lvl5 Kinetics - 59dps; Kinetic Artillery - 91dps So the Null Void Beam is certainly a good weapon in the early game (especially since you can get it way before lvl 5 Kinetics), however in the late game there. Base damage is much less than the KA. I would think it's a later gun tech because +400% shield damageShield also has to deal with Null Void Beam which is 500 percent damage against shields with better range than Plasma weapons have, so I would say that's the plasma equivalent although it's rarer than Plasma. If you have kinetic weapons researched, use those instead. Dec 18, 2018 @ 1:26pm Thank you! I found it in my first game but the other 6 games. However I have been dealing with an issue of failing the psionic shield event after save scumming. being ineffective at damaging either. As a result by focusing engineering on Strike craft and physics on energy weapons, the null void beam becomes the best anti shield weapon. It is absurdly effective against shields but highly ineffective against both armor and hull. 25 with a +300% bonus (so basically 10 average damage) vs shields, but it is -25% for armor and hull, and seems best used to take advantage of its ludicrous weapon range. Null Void Beam is 2. I got a tech that gave +400% shield damage out of it. I like Machine Hiveminds, he likes Corporations. Will the null void beam ever be useful? Early game anti shield roles. Which anti-armor small-mid yield weapons are you putting on your corvettes and or interceptor destroyers? Yes it's that simple. 组件分类. Tech advanced metallurgy 1. The null beam does 13. By harnessing the entropic nature of the Null Void, this beam can actually destroy your energy to keep reading. The average damage is quite low (2. Really rare tech, what was it's name? I deleted the save because I messed up a lot, but there was some anomaly that had a dimension that was just full of entropy. I would think it's a later gun tech because +400% shield damageIn the early game most enemies have their hp as armour and hull so the null void beam is pretty awful. Must use Rare Crystals to build. 35 a day against armor or hull. For the record, in stellaris 2. 2. The problem of null void beam is that it's bad both early and late. • 5 yr. So large laser battleships will utterly shred covettes. The only reason to use Null Void is if you're intentionally avoiding researching Kinetic weapons. 5 Stellaris Tech Id List – J to P. Go to Stellaris r/Stellaris. 9] With this mod there are seven basic types of strike craft (and three level of advancement per type), corresponding to the five types of basic kinetic and energy weapons and the two types of point-defense. 1 (played yesterday) funnily enough i had much better results with full on kinetic than arc emitters and empty, arc amitters and lightning and arc emitters and pd+hangar, despite heavily researching energy weapon repeatables and no kinetic ones, than with focused arc emitters. 3. Is the railgun better than the null void beam against shields? Увійти Крамниця Домівка Черга знахідок Бажане Крамниця жетонів Новини СтатистикаIt is absurdly effective against shields but highly ineffective against both armor and hull. Can fit into Small, Medium and Large slots; 90% accuracy; 400% damage against shieldIt is absurdly effective against shields but highly ineffective against both armor and hull. 9 "Caelum" Release Date. thanks for watching and help da cha. Their insane bonus to shields lets you use far less of them to strip shields leaving more space for your plasma and neutron torps, AND they're an energy weapon, so you can completely ignore Kinetic weapon repeatables in the engineering tree in favor of other things. Is the railgun better than the null void beam against shields?as title says397 votes, 24 comments. shooting in dc Gunblast. It has an absurdly long range for an energy weapon (in this game) and is 400% effective vs Shields, but very weak vs Armour & Hull. Range in Stellaris Range in Km Context Strike Craft 10 50,000 4 earth diameters. Unlocks the Null Void Beam technology with 50% progress; Dimensional Portal Researcher and Dimensional Portal Drone jobs produce Dark MatterThe ideal time to actually use Null Void Beam would be alongside Blue Lasers in an early war. A place to share content, ask questions and/or talk about the 4X grand strategy game Stellaris by…Stellaris Wiki Active Wikis. 0. I don't want the other events really. #footer_privacy_policy | #footer. It seems that kinetic launcher is better compared to null void beam (L size). . If you get siphon / NVB - you're ignoring railguns and shines (as together with no missiles & no strike craft it's reducing your engineering tree A LOT making in much less troublesome to research new hulls. With a few repeatable techs on Energy weapons, Null Void Beam is a strong hard counter. I managed to get the null-void beam on my crisis playthrough and stuck it on the small port and a plasma on the medium port. Rock Dec 7, 2022 @ 12:15pm. Null Void beams are great for a full energy build, mostly because they have amazing range on them for taking down shields. What's your opinion of Null Void Beams? Discussion So my current playthrough is one of those rare cases where I got the Null Void version of the Doorway event and I got the. I don't think so, null void beam is just better as your anti-shield weapon. Only looking at shield dmg, the Null Void is comparable with lvl 5 kinetics, but you can potentially get it way earlier. Null Void beams are actually good. The Null Void also has really good range (artillery range on L slot); this makes it way better in combination with other energy weapons than kinetics. Stellaris. 097. 7. Well, Null Void Beam alone is a terrible idea. Average damage by the Null beam is 13. Null Void Beam is a weapon module for small, medium or large slots. Its average damage also appears to be on par with a tier 2 energy weapons like blue laser so late game it looks pretty trash as well. To open the console, press ~ and then enter “research_technology (technology_id_here. The range of a M-Slot Null Void Beam is about as far as the range of L-Slot Plasma or Laser weapon. 93 Badges. • 2 yr. Open console by pressing ~ and enter “research_technology (technology_id_here)”. : 1. 4. Honestly got this only once or two; Direct competitor for. Replying to. Unlocking each requires you to have the proper level of strike craft technology and a matching level in the corresponding. ReplyGo to Stellaris r/Stellaris. Materialists are no different, but just have reduced odds of rolling psionic theory. Stellaris Wiki Active Wikis. 5 Scourge Missiles; 5 Strike Craft. They are outclassed by L-only weapons late game, but they are your best bet for midgame, both for arming Starbases and equipping Cruisers. A few Null Void Beams in a fleet can allow a higher percentage of weapon slots to be dedicated to anti-armor and anti-hull weapons that are typically stopped by shields. Null void beams vs Kinetic Artillery. Null Void Beam: 6000: 2 Null Void Beam The Doorway. The awkward thing about neutron for me is that they really want to be in the back but if you're going torpedo there's not really a lot of weapons that also work in that same range apart from missiles. 23 TopTheropod Democratic Crusaders • 8 mo. 95 dps vs shields while kinetic artillery is better in every possible way with 91. It only does 25% damage to armour AND hull according to the wiki. This isn't necessarily the only design philosophy that will work, and in some circumstances others will be better or worse. The same for weapons, most empires have a mix of all three, but lean to one side depending on their tech. Are missiles good Stellaris? Missiles have only average DPM and can be shot down. Additional comment actions. The rare tech from the dimensional portal - what kinetic tech finally surpasses this for % shield damage point for point. 3. Is null void beam good? General. A few Null Void Beams in a fleet can allow a higher percentage of weapon slots to be dedicated to anti-armor and anti-hull weapons that are typically stopped by shields. Media in category "Technology icons". For one, it allows me to keep a tech lead, and keep tech that is unobtainable by normal research to myself, instead of giving everyone in the galaxy null void beams after one war. xlsxNull Void Beams are generally outclassed by kinetic weapons, but the cost of researching them is a tiny fraction of the cost of kinetics, allowing you to ignore that entire tech path for massive engineering research savings and still have a good option to hit shields. Compatible without any dlc. Can fit into Small, Medium and Large slots; 90% accuracy; 400% damage against shieldMatter Disintegrator [edit source]. » See SMS short codes for other countries. If you have (for example) Destroyers with 1M Null Void 4S Plasma (or 1M +2S Plasma), that will likely dominate in the. fighting with a starbase with a fleet means yer guys were firing on both. To answer your other question, the kinetic artillery is significantly better in all respects. Null Void Beam is awesome in theory but its hull damage is awful so keep that in mind and maybe mix some other kinetic weapons in. Todos os direitos reservados. That or we already know all the meta and stellaris players steamroll all the aliens. Enter the name of an event to filter the entries in the table. TehJumpingJawa Field Marshal. 39 * 25% = 3. In my last game against the unbidden I had destroyers and corvettes with the null void beam and arrivate on my cruisers battle ships and Titans. A few Null Void Beams in a fleet can allow a higher percentage of weapon slots to be dedicated to anti-armor and anti-hull weapons that are typically stopped by shields. Otherwise, an opponent with lots of arc emitters will push you towards crystal plating, which is countered with lance, which is countered with shields, which is countered with giga cannon. Feb 26, 2011. ago. ago But it's 1000+ vs less than 100 damage. A few Null Void Beams in a fleet can allow a higher percentage of weapon slots to be dedicated to anti-armor and anti-hull weapons that are typically stopped by shields. And there is nothing useful for their gun slot, besides maybe Null Void Beam. now I'm making ships to defend. ago. • 26 days ago. Mining drone lasers have no unique thing about it. A place to share content, ask questions and/or talk about the 4X grand strategy game Stellaris by Paradox Development Studio. Small, Medium, and large utility components increase the durability of a ship by providing extra hit points. I think it’s also the event chain which gives Null Void beams. I was cut in half, destroyed, but through it's Janus Key, the Void called to me. Must use Rare Crystals to build. The highest DPS weapons are all energy weapons that are poor against shielding. I would think it's a later gun tech because +400% shield damageEvery ship uses both, at least normal empires do. A place to share content, ask questions and/or talk about the 4X grand strategy game Stellaris by…Hello all, I'm new to stellaris and I've recently been messing around trying to learn things. I just want the Null Void. 4. List of resources. The Null Void Beam is an energy weapon that's good against. Lasers however WILL obliterate corvettes like a joke regardless of size. Also might perform 'slightly' better as anti-shield once you get into repeats. Late-game having all your weapons use one type of damage repeatable is very favorable, too. 4. Machinemaker726. These are efficiency against armour or shields it seems so I'm guessing it's like lasers vs armour or kinetics vs shields or plasma vs hull ? Say level 5 lasers with a. Null void beams vs disruptors vs strike craft and missiles. Stellaris Real-time strategy Strategy video game Gaming comments sorted by Best Top New Controversial Q&A NotaSkaven5 Rogue Defense System • Additional comment actions. 39772. 5000. Aug 13, 2021. Salvaged from Extradimensional Invaders, Matter Disintegrators work by applying 5th-dimensional energy manipulation principles on lower dimensional planes to create highly powerful energy shots. Can fit into Small, Medium and Large slots; 90% accuracy; 400% damage against shieldParadox. Average damage by the Null beam is 13. 331k. Their insane bonus to shields lets you use far less of them to strip shields leaving more space for your plasma and neutron torps, AND they're an energy weapon, so you can completely ignore Kinetic weapon repeatables in the engineering tree in favor of other things. This article is for the PC version of Stellaris only. does this include the null void beam which looks so bad i refuse to use it even though it makes shields look like wet paper Guilliman [author] Jan 20, 2020 @ 10:12pm I'll check it out of this still works. The Tachyon Lance + Neutron Launcher design is noteworthy for having the highest DPS of any ship design in the game, and just accepts a poor matchup against shielding. A few Null Void Beams in a fleet can allow a higher percentage of weapon slots to be dedicated to anti-armor and anti-hull weapons that are typically stopped by shields. null voids and lasers do less damage to shields, which would make your guys do half damage for the first half of the fight. Can fit into Small, Medium and Large slots; 90% accuracy; 400% damage against shieldas title saysas title saysas title saysIt is absurdly effective against shields but highly ineffective against both armor and hull. Feral Prethoryn Sighted: crisis. * Null Void Beam now has its own icon ##### # Balance ##### * Zro is now significantly more likely to appear in the galaxy, although still being very rare. A few Null Void Beams in a fleet can allow a higher percentage of weapon slots to be dedicated to anti-armor and anti-hull weapons that are typically stopped by shields. Also fixes the Null Void Beam icons. The Arc Emitters don't have as high base damage at the other spinal mounts but hulls don't have. Originally posted by Exsoit : @utilityguy i keep a large amount of researchers to switch out specialists as i need them. yuzhonglu Dec 7, 2022 @ 11:46am. 1 Mass Driver; 3. I would think it's a later gun tech because +400% shield damageLike its predecessor, its use is limited to battleships and titans. Wyndyr • 5 yr. And secondly, it makes my sensors better, giving me more vision over my enemies. Can fit into Small, Medium and Large slots; 90% accuracy; 400% damage against shieldIt is absurdly effective against shields but highly ineffective against both armor and hull. By the time null beam ships get into range- many shields will be destroyed by neutrons. Can fit into Small, Medium and Large slots; 90% accuracy; 400% damage against shieldas title saysCollection of stellaris mods trying to add more diversity and events whilst keeping the game challenging. Researchers produce 0. (previous page) ( next page) Null void beam. r/Stellaris. Can fit into Small, Medium and Large slots; 90% accuracy; 400% damage against shieldas title saysas title saysA place to share content, ask questions and/or talk about the 4X grand strategy game Stellaris by Paradox Development Studio. At 40 repetitions you have increased the damage by 200%. . I would think it's a later gun tech because +400% shield damageLet’s discuss what’s the bests weapons to fight unbidden crisis ships. By harnessing the entropic nature of the Iroquis, this beam can actually destroy Hormuz. This is my attempt to sort out some things and get rid of confusion. This Mod adds a new colossus weapon that concentrates Null Void-Beams and makes planets poof out of existence! To research the colossus weapon, you must. The crafting recipe is unlocked at Enderman Slayer II. . as title saysStellaris Wiki Active Wikis. Stellaris Real-time strategy Strategy video game Gaming comments sorted by Best Top New Controversial Q&A oldent85 Science Directorate • Additional comment actions. Note: Gigasctructural requires Utopia, and Certain ships/megastructures in NSC2 won't work without Apocolypse/Utopia. This is why I go for Plasma, since most guardians, threats and fallen empires are tanky as F. Feb 13, 2019 @ 10:13am Problem is it's harder to get. Remastered Null void beam weapon: any good now? Just got that from salvaging the federation fleet wreckages:. I’ve been using a fleet of 100 menacing corvettes with null void beams and mining drill lasers, and they take out things amazingly fast and in beautiful fashion. Later on, pairing small NVBs with medium plasma/lasers can result in a very potent mid/short range brawler. Can fit into Small, Medium and Large slots; 90% accuracy; 400% damage against shieldIt is absurdly effective against shields but highly ineffective against both armor and hull. This Mod adds a new colossus weapon that concentrates Null Void-Beams and makes planets poof out of existence! To research the colossus weapon, you must have researched the normal Null Void Beams-Technology you get after reaching the Null Void Event outcome at the Doorway event chain. Nope, same as always, not much, if anything, changed in the meta of Stellaris for a long, long time. 4. 能源消耗:-26. 2020 (1146) tháng 5 2020 (2) tháng 1 2020 (1144) 2019 (1307) tháng 12 2019 (1259) shooting in dc Gunblast. Can fit into Small, Medium and Large slots; 90% accuracy; 400% damage against shieldIt is absurdly effective against shields but highly ineffective against both armor and hull. You don't need this mod if you onl. The average damage is quite low (2. Unlocking each requires you to have the proper level of strike craft technology and a. *Archeoengineering should allow the acquisition of null-void beams. Salvaged from Extradimensional Invaders, Matter Disintegrators work by applying 5th-dimensional energy manipulation principles on lower dimensional planes to create highly powerful energy shots. 0. A few Null Void Beams in a fleet can allow a higher percentage of weapon slots to be dedicated to anti-armor and anti-hull weapons that are typically stopped by shields. This means that in earlygame hull technologies are really. A few Null Void Beams in a fleet can allow a higher percentage of weapon slots to be dedicated to anti-armor and anti-hull weapons that are typically stopped by shields. The rare tech from the dimensional portal - what kinetic tech finally surpasses this for % shield damage point for point. Null Void is an extremely situational weapon. Later you get a project to get more dark matter per portal job. I would think it's a later gun tech because +400% shield damageUnbidden advice. Only looking at shield dmg, the Null Void is comparable with lvl 5 kinetics, but. . A few Null Void Beams in a fleet can allow a higher percentage of weapon slots to be dedicated to anti-armor and anti-hull weapons that are typically stopped by shields. 39 * 500% = 66. Two autocannos and a plasma makes them quite good. io] What's new-Added Null Void Beam research -Added ability to research Gateway tech without having gateways in borders (meaning you can construct gateways even if you've disabled them from start) -Added late-game alternative to research telepathy Enjoy! P. © Valve Corporation. Can fit into Small, Medium and Large slots; 90% accuracy; 400% damage against shieldIt is absurdly effective against shields but highly ineffective against both armor and hull. fighting with a starbase with a fleet means yer guys were firing on both. Put a single Medium void beam on each ship in a fleet of battleships, and fill the other slots with anti-armor/anti-hull, and you just stomp. Stellaris 50460 Bug Reports 30835 Suggestions 19139 Tech Support 2894 Multiplayer 377 User Mods 4631 Stellaris AAR (After Action Reports) Console edition. I would think it's a later gun tech because +400% shield damagePropulsion Proponent Proclamation. Someone Else Got The Queen: crisis. But rolling for it sucks in every game. 5 focused arc emitter's. I hope to get some feedback from this great community too. as title saysA searchable list of all event codes from Stellaris. Wind. Large null void beams only do 66. » See SMS short codes for other countries. After all you should want your anti-shield weapons to have the biggest range. and today are also ready to roll out the next batch of fixes to the stellaris_test beta branch. One of the greatest disappointment in stellaris and the reason I'd love a fleet battle overall, null void. Love em even more now; those and the null-void beam. Vodafone. For example, if every void cloud is destroyed before you've reached them, is it still possible to unlock their weaponry?Crystalline infused armour is for hull and cloud lightning passes through armour and shields,I don't know where you got the Void from but unless you're talking about Null void beam what are you can get it after one of a few outcomes when you find a dimensional Rift on one of your colonies quite possibly the First what null void Beam does is that it passes right. A few Null Void Beams in a fleet can allow a higher percentage of weapon slots to be dedicated to anti-armor and anti-hull weapons that are typically stopped by shields. 95 dps vs shields while kinetic artillery is better in every possible way with 91. It is absurdly effective against shields but highly ineffective against both armor and hull. A few Null Void Beams in a fleet can allow a higher percentage of weapon slots to be dedicated to anti-armor and anti-hull weapons that are typically stopped by shields. You have to manually opt in to access it. #2. 维护费:0. ESC NEXT has extra tiers for the special weapons like the mining lasers, cloud lightning, etc, you can actually combine the unbiddens matter disintegrator with the null void beam for a strong anti armor/hull weapon with not shield damage reduction I've tested it, and only megacannons beat them in terms of raw shield killing. 35 a day against armor or hull. 3. Only Null Void Beam suffer from penalty against hull; Lacks inherent regeneration (but can gain it through some exotic sources). Marauders. 3 - The null void : Portal jobs now produce dark matter on top of physics, and you unlock the null void beam tech (anti shield weapon). Also, lasers look really cool. You have 2 planets? You start with 3 freebies Reply. It is one of the most powerful weapons but often over looked because of it's rarity and the fact that knocking shields down really isn't as good as ignoring them (missiles, fighter craft, disruptors, cloud lightning), unless you have Matter. The rare tech from the dimensional portal - what kinetic tech finally surpasses this for % shield damage point for point. Reply. 来自区划的帝国规模: -10%. Further, the null beam sucks (25% damage) vs not shields with the KA is bad vs armor (50%) but decent vs hulls (125%). Report. Using the same gas composition together with a specialized conduit allows for powerful lightning weaponry. Wyndyr • 5 yr. nope. ago. It is currently opposed by the Mars-based Settlement Defense Front. The Large Null Void Beam only hits 90% of the time. Gallery. Knowing this, it might be possible to construct a weapon which can use the Null Void's energy destruction offensively. The Voidspawn is one of the most devastating enemies in Stellaris, and can only be defeated by an exceptionally powerful or well-designed fleet. and if you didnt have any shields their lasers were just cutting you to ribbons. Store Mods Forum Launcher Mods Forum LauncherIt is absurdly effective against shields but highly ineffective against both armor and hull. 4 - Find an alternate version of your empire, where they have warp FTL, and galactic civilisation is threatened by warp beasts. It's crafted with 128x Null Sphere and 32x Enchanted Obsidian. But most of the time there's a focus on one of those two, either by having better tech in one category or some other factor. Can fit into Small, Medium and Large slots; 90% accuracy; 400% damage against shieldIt is absurdly effective against shields but highly ineffective against both armor and hull. If an enemy ship has 1000 shields you have to do 4000 plasma damage destroy it. If you have kinetic weapons researched, use those instead.